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iResearch: Online Game Market Share Ranks the 1st

According to “China Internet Business Research Report for Q3, 2007”, which was recently released by iResearch, China Internet business market size increased 21.3% sequentially, or 54.9% YOY to 13.3billion RMB in Q3.
Online Game>>Chinese Game Operations Suspended For 3 Days Of Mourning In China 2008/05/21
Online Game>>Online Gaming Profit Climbs For The9 2008/05/21
Online Game>>Baidu Brewing Plans To Enter Online Games Market 2008/04/22
Online Game>>CDC Games Launches New Yulgang Game Version 2008/04/12
Online Game>>Netease To Offer Free Computer Game, Won't Develop New Games In 2008 2008/01/18
Online Game>>9you.com Launches Credit Card With China Merchants Bank 2007/11/27
Online Game>>iResearch: Online Game-A New Opportunity for Kingsoft hot 2007/10/19
Online Game>>Perfect World Obtains Certification, Launches Game Expansion Pack 2007/10/16
Online Game>>CDC Games Expands Online Gaming Partnership With Sonokong 2007/10/16
Online Game>>Tom Online Will Inject RMB200 Million To Revitalize Online Games 2007/10/11
Online Game>>CDC Games Shines With New Online Game 2007/09/26
Online Game>>iResearch: Shanda's Strong Operating Capacity Brought Increase in Income hot 2007/09/05
Online Game>>Chinese Anti-Corruption Computer Game Overburdened 2007/08/17
Online Game>>Chinese Online Game Revenue Plateaus For Netease.com 2007/08/15
Online Game>>Anti-Network Game Addiction System Put Into Operation 2007/07/18
Online Game>>CITIC Pacific Sells Online Games Division 2007/06/12
Online Game>>China.com Will Acquire Optisp's Online Games Division 2007/05/30
Online Game>>Webzen Launches Game In China 2007/05/26
Online Game>>CDC Games Completes Games Investment 2007/05/25
Online Game>>Shanda Not Playing Games With Business Growth 2007/05/24
 
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Users' Opinion for Improving Mobile Phone Game

According to iResearch 2005 China Mobile Game Research Report, the price of game service is a big concern for mobile phone game users. 69.3% of them think the game expense should be changed for some improvement. 41.3% of them think the game distributing method is not simple enough for use to get mobile phone games.
Online Game>>Market Size of China Online Game Industry 2003-2005 2006/12/08
Online Game>>How Many Mobile Phone Users Play Games on Mobile Phone in 2005 2006/11/24
Online Game>>Gaming Purpose of China Online Casual Action Gamers in 2005 2006/11/17
Online Game>>Number of China Paid Mobile Game Users 2003-2008 2006/11/03
Online Game>>Revenue of China Mobile Game Market 2006/10/11
Online Game>>Revenue of Global Mobile Game Market 2003-2008 2006/10/02
Online Game>>Market Size of Online Game Industry 2003-2010 2006/09/18
Online Game>>Revenue of China Mobile Game Market 2003-2008 2006/09/08
Online Game>>Market Size of China Online Game Industry 2003-2010 2006/07/21
Online Game>>Attitude Toward Anti-Obsession System by China MMORPG Gamers 2006/06/19
Online Game>>Number of China Online Gamers 2003-2005 2006/06/16
Online Game>>Market Size of MMORPG and Online Casual Game 2003-2005 2006/06/14
Online Game>>Favorite Game Graphic Format of China MMORPG Gamers 2006/06/12
Online Game>>Gaming Purpose of China MMORPG Gamers 2006/06/09
Online Game>>Market Sizes and Market Features 2006/06/07
Online Game>>Reasons Why Users Frequently Visited Online Game Media in 2004 2006/04/10
Online Game>>Major Gaming Locations of China Online Gamers 2006/03/06
Online Game>>Length of Each Gaming Session by Online Casual Action Gamers 2006/02/15
Online Game>>Length of Time Sticking to Favorite Game by Online Casual Action Gamers 2006/02/06
Online Game>>Market Size of China Online Casual Game Industry 2006/02/01
 
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2006 China Online Game Research Report


Since in 1971, when the first street games was born in Massachusetts Institute of Technology (MIT), in a period of 30 years, the digital entertainment industry represented by e-games has been gradually developing from the initial kind of marginal entertainment mode into the mainstream mode of the present global (especially in the developed countries) entertainment.

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Online Game>>2005 China Online Casual Game Research Report Order 2006/08/28
Online Game>>2005 China Online Game Research Report Order 2006/06/02
Online Game>>2004 China Casual Game Research Report Order 2005/11/12
Online Game>>2004 China Online Game Research Report Order 2005/04/28
Online Game>>2003 China Online Game Research Report Order 2004/02/10
 
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China Online Casual Game Research Report 2005(Simple Version)

 


The total revenue of China online game distributors in 2005 was RMB 4.7 billion, 23% of the industry market size. In recent years, online game distributors’ share among market size of China online game industry has declined due to major online game operators’ success in streamlining channel.

 
Online Game>>2005 China Online Game Research Report(Simple Version) Download 2006/06/02
Online Game>>2004 China Casual Game Research Report (Simple) Download 2005/12/28
Online Game>>2004 China Online Game Research report (simple) Download 2005/06/14
 
 
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